Coordination game in time and space framed as car sharing vs public transport choice.
One player decides for both.
The HawkDove game on a dynamic network
Give your ratings to images on given dimensions (single-player).
Public-Good game with noisy matching of high contributors.
The iterated prisoner's dilemma game in which players can cooperate or defect.
Incomplete Information Two-Player game.
Ultimatum game: take it or leave it
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